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Dead space ps3 review12/6/2023 Isaac pretty much purged his dementia by the end of the last game. You can rely on those tense moments constantly throughout the game, but don’t count on seeing hallucinations of Isaac’s dead girlfriend. There are the scripted moments like getting sucked into a vacuum without your helmet on and piloting a derelict vessel on a crash course to Tau Volantis, and the happenstance situations, like being stuck in a corner with no health and Feeders pouring in from every direction. There are countless extraordinarily tense moments throughout the game. The psychological scares have been replaced with more terror through tension. Isaac is not scared to die anymore, and he’s taken on quite an aggressive attitude in the process. Dead Space 3’s story, on the other hand, follows a mission to save mankind, rather than that simple story of one man’s survival. The first two games placed you in ‘wrong place, wrong time’ situations in which you were simply trying to survive. This is largely due to the story for the third entry being more proactive than reactive. While the jumpy scares were ever-present, with Necromorphs bursting from hiding places when you least expect it, the game’s psychological scares that play with your mind have been dismembered. Is Dead Space 3 still a scary game? Yes and no. While it may have grown beyond its humble survival-horror beginnings, Visceral has hit the mark with how to naturally evolve a series. With the addition of co-op, weapon crafting, and optional missions, some feared that Dead Space 3 was straying too far from its roots. Dead Space 3 is no stranger to the skepticism that surrounds these titles. Sequels have an expectation to live up to their predecessor(s) and evolve without changing too much. There is a certain stigma surrounding sequels, not to mention trilogies.
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